zp_get_special_count

No description available for this symbol.

Syntax

native zp_get_special_count(zombie, specialid) // Get Special id Cound native zp_register_human_special(const name[], const model[], hp, speed, Float:gravity, flags, clip_type, aura_radius, glow, r, g, b) // Register Human Special native zp_reset_player_model(id) // Reset Player Model // New Natives (3.1 Version or higher Available) native zp_special_class_name(id, name[], len) // Get user Special Class Real Name // New Natives (3.2 Version or higher Available) native zp_get_zombie_class_realname(id, realname[], len) // Get user Zombie Class Real Name native zp_get_special_class_id(is_zombie, name[]) // Get Special Class ID // New Natives (3.4 Version or Higher Available) native zp_get_custom_special_count(is_zombie) // Get Registred Custom Special Class Count native zp_get_gamemodes_count() // Get Registred Custom Game modes count native zp_get_zclass_count() // Get Registred Zombie Class Count native zp_get_extra_item_count() // Get Registred Extra Item Count native zp_get_gamemode_id(name[]) // Get Game mode index by name // New Natives (3.5 Version or Higher Available) native zp_is_escape_map() // Get Current Map is Escape Map native zp_do_random_spawn(id) // Teleport User to Spawn /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives. * * @param name Caption to display on the menu. * @param info Brief description of the class.

Usage

zombie
specialid
Defined in zombie_plague_special.inc at line 733 . This documentation was automatically generated from source.