zp_register_game_mode

Registers a custom game mode which will be added to the admin menu of ZP Note: The returned game mode ID can later be used to detect the game mode which is called in zp_round_started_pre. There you can start the game mode externally by using this game mode ID.

Syntax

native zp_register_game_mode( const name[], flags, chance, allow, dm_mode) /** * Registers a custom item which will be added to the extra items menu of ZP. * * Note: The returned extra item ID can be later used to catch item * purchase events for the zp_extra_item_selected() forward. * * Note: ZP_TEAM_NEMESIS, ZP_TEAM_SURVIVOR, ZP_TEAM_ASSASSIN, ZP_TEAM_SNIPER and ZP_TEAM_BERSERKER * can be used to make an item available to Nemesis, * Survivors, Assassins, Snipers and Berserkers. * * @param name Caption to display on the menu. * @param cost Ammo packs to be deducted on purchase. * @param teams Bitsum of teams it should be available for. * @return An internal extra item ID, or -1 on failure. */ native zp_register_extra_item(const name[], cost, teams) // New Natives native zp_extra_item_textadd(const text[]) // Add Text On Extra Item (Like ZP 5.0) native zp_zombie_class_textadd(const text[]) // Add Text On Zombie Class (Like ZP 5.0) native zp_get_user_infectnade(id) // Get User Infect bomb native zp_set_user_infectnade(id, set) // Give/Remove User Infect bomb native zp_get_user_frozen(id) // Get User Frozen native zp_set_user_frozen(id, set) // Set User Burning native zp_get_user_burn(id) // Get User Burning native zp_set_user_burn(id, set) // Set User Burning native zp_get_user_madness(id) // Get user Madness native zp_set_user_madness(id, set) // Set user Madness

Usage

name The game modes name which will also be used by other plugins
flags Access flags required by the admins to start this game
chance Chance level of this game mode. (1 in X) The higher the value
allow Whether to permit infection or not after a zombie's attack
dm_mode Death match mode during this game. Use ZP_DM_NONE to disable

Return

An — internal game mode ID or -1 on failure

Defined in zombie_plague_special.inc at line 679 . This documentation was automatically generated from source.