zp_infect_user

Forces a player to become a zombie. Note: Unavailable for last human/survivor/sniper/berserker.

Syntax

native zp_infect_user(id, infector = 0, silent = 0, rewards = 0) /** * Forces a player to become a human. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to be cured. * @param silent If set, there will be no HUD messages or antidote sounds. * @return True on success, false otherwise. */ native zp_disinfect_user(id, silent = 0) /** * Forces a player to become a nemesis. * * Note: Unavailable for last human/survivor/sniper/berserker. * * @param id Player index to turn into nemesis. * @return True on success, false otherwise. */ native zp_make_user_nemesis(id) /** * Forces a player to become a survivor. * * Note: Unavailable for last zombie/nemesis. * * @param id Player index to turn into survivor. * @return True on success, false otherwise.

Usage

id Player index to be infected.
infector Player index who infected him (optional).
silent If set, there will be no HUD messages or infection sounds.
rewards Whether to show DeathMsg and reward frags, hp, and ammo packs to infector.

Return

True — on success, false otherwise.

Defined in zombie_plague_special.inc at line 246 . This documentation was automatically generated from source.