zp_get_human_special_class

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Syntax

native zp_get_human_special_class(id) // Get User Survivor/Sniper/Berserker/Etc native zp_get_zombie_special_class(id) // Get User Nemesis/Assassin/Predator/Etc. native zp_set_user_rendering(id, fx, r, g, b, render, amount) // Set User Render with handle models on separate ent compat native zp_reset_user_rendering(id) // Reset User Render native zp_get_extra_item_cost(itemid) // Get Item Cost native zp_get_extra_item_name(itemid, itemname[], len) // Get Item Name native zp_set_user_maxspeed(id, Float:Speed) // Change user Current maxspeed native Float:zp_get_user_maxspeed(id) // Get user Maxspeed native zp_reset_user_maxspeed(id) // Reset user Maxspeed native zp_set_extra_damage(victim, attacker, damage, weaponDescription[]) // Set User Extra Damage (Like Superhero Mod) native zp_get_zombie_class_info(class, info[], len) // Get Class Info native zp_get_zombie_class_name(class, name[], len) // Get Class Name native zp_set_extra_item_cost(itemid, cost) // Change Extra Item Cost native zp_set_extra_item_name(itemid, const newname[]) // Change Extra Item Name native zp_set_extra_item_team(itemid, team) // Change Extra Item Team native zp_get_extra_item_realname(itemid, realname[], len) native zp_has_round_ended() // Get Round Ended native zp_get_current_mode_name(name[], len) // Get Current mode Name native zp_override_user_model(id, const newmodel[], modelindex = 0) // New Natives (3.0 Version or higher Available) native zp_register_zombie_special(const name[], const model[], const knifemodel[], const pain_sound[], hp, speed, Float:gravity, flags, Float:knockback, aura_radius, glow, r, g, b) // Register Human Special native zp_make_user_special(id, spid, zombie) // Make user a Special Class native zp_set_custom_game_mod(gameid) // Forces Start Custom Mod native zp_get_special_count(zombie, specialid) // Get Special id Cound native zp_register_human_special(const name[], const model[], hp, speed, Float:gravity, flags, clip_type, aura_radius, glow, r, g, b) // Register H

Usage

id
Defined in zombie_plague_special.inc at line 709 . This documentation was automatically generated from source.