zp_get_special_class_id

No description available for this symbol.

Syntax

native zp_get_special_class_id(is_zombie, name[]) // Get Special Class ID // New Natives (3.4 Version or Higher Available) native zp_get_custom_special_count(is_zombie) // Get Registred Custom Special Class Count native zp_get_gamemodes_count() // Get Registred Custom Game modes count native zp_get_zclass_count() // Get Registred Zombie Class Count native zp_get_extra_item_count() // Get Registred Extra Item Count native zp_get_gamemode_id(name[]) // Get Game mode index by name // New Natives (3.5 Version or Higher Available) native zp_is_escape_map() // Get Current Map is Escape Map native zp_do_random_spawn(id) // Teleport User to Spawn /** * Registers a custom class which will be added to the zombie classes menu of ZP. * * Note: The returned zombie class ID can be later used to identify * the class when calling the zp_get_user_zombie_class() natives. * * @param name Caption to display on the menu. * @param info Brief description of the class. * @param model Player model to be used. * @param clawmodel Claws model to be used. * @param hp Initial health points. * @param speed Maximum speed. * @param gravity Gravity multiplier. * @param knockback Knockback multiplier. * @return An internal zombie class ID, or -1 on failure. */ native zp_register_zombie_class(const name[], const info[], const model[], const clawmodel[], hp, speed, Float:gravity, Float:knockback)

Usage

is_zombie
name
Defined in zombie_plague_special.inc at line 742 . This documentation was automatically generated from source.